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Now Playing: Dreams – Early Access Trailer
LittleBigPlanet creator Media Molecule has long been teasing its ambitious new game, Dreams, and now PS4 players finally get the chance to play it. The game has launched in early access in some territories, with others getting the early edition of the game in the next few hours.
The version available for download is named Dreams Creator Early Access, as it’s designed to get creators inducted in order for Media Molecule to gather data on how users interact with its game, as well as feedback on how it can improve the experience. “The core of Dreams–the creation bit–is ready,” studio director Siobhan Reddy explained last month. “There is so much we want to do with and add to Dreams–but to start, we want players to be able to see their creations on their own TV screen and be able to have all the tools they need to make games or stories or art or music accessible from their couch.
“[Early access] won’t feature everything that the full release will have (our story mode being a big piece of that) but you’ll get our full toolset for creating, our interactive tutorials and arcade games, templates and additional content created by Media Molecule and access to what you, the Community, made during our Dreams Creator Beta. You’ll also be getting the first hands-on with new features and content as we add them.”
Dreams’ early access version costs $30 / £25 / $40, and this will also grant you access to the full version once that launches. Your creations will also carry over to the final version, though we’re no closer to knowing when that might come out. Be warned, however, that this early access version is a limited release, meaning Sony may take it off sale once a certain number of copies have been sold so Media Molecule can adequately listen and respond to player feedback.
Dreams had a beta in January and players were immediately coming up with interesting ways to use the game. One person, for example, created a battle royale-style game inside Dreams. Another even remade Konami’s P.T.
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